UniformlyRandom

class UniformlyRandom : public idol::VariableBranching

Public Functions

UniformlyRandom() = default
template<class IteratorT>
inline UniformlyRandom(IteratorT t_begin, IteratorT t_end)
inline UniformlyRandom &with_seed(unsigned int t_seed)
template<class NodeInfoT>
class Strategy : public idol::VariableBranching::Strategy<NodeInfoT>

Public Functions

Strategy() = default
inline explicit Strategy(const UniformlyRandom &t_parent)
inline BranchingRules::VariableBranching<NodeInfoT> *operator()(const Optimizers::BranchAndBound<NodeInfoT> &t_parent) const override
inline virtual VariableBranching::Strategy<NodeInfoT> *clone() const override
virtual BranchingRule<NodeT> *operator()(const Optimizers::BranchAndBound<NodeT> &t_parent) const = 0